Dark Worlds: Part 5
- Format:
- ModPlug Tracker 1.16 IT 2.14
- Size:
- 1914766 bytes
- BPM:
- 125
- Speed:
- 6
- Channels:
- 20
- Song Length:
- 81
- Samples:
- 26
- Instruments:
- 21
- Patterns:
- 86
- Tracks:
- 1
- Track length:
- 1720
- SHA1:
- 594e4591cdcb0fb9181fa4c9c7decbcd92d0186c
- MD5:
- 1f3f4c37b9d6c285948a7f23473fa23b
Comment
A St3vor Production... Dark Worlds: Part 5 The City of Floraghan: Journey across the Silent Straight ============================================================== After walking for at least a day along a cobbled road through farmland and forrest, you reach the top of a large escarpment surrounding a rather large port city. Wow! This is just what you were hoping for. You think bed and breakfast inns, taverns, REST! Wow!! You are so excited you run towards the city gates. ofcourse you are so excited you forget to look where you are going and trip on a rather large wooden plank that someone had lost off the back of their cart. Ok, very embarrassing, you finally reach the gates and looking at the sleeping guard holding a small flagon of beer in his hand, you believe you can grab his keys and open the gates. Not a problem. He doesn't budge or flinch a bit. Cruising down the main street you are overjoyed with what you see. various shops, salons, taverns, Inns and hotels. You walk to a small Inn called "Sleep Soundly" which is what you intend to do. After booking a room and paying the man behind the counter 3 gold pieces for your room, you retire to the bed and sleep for an astonishing 21 hours. After you wake, You pay the man behind the counter an extra 2 gold pieces for the extra time you stayed, and left the Inn. You wonder what you should do next. All you can do is pub crawl for snippets of information from drinkers and barmen is what you after painful deliberation decide to do. Being a rather nice person and talkative person this comes as no difficulty to you. The city is teeming with life, You make your way down the main street to the harbor. The street runs left and right all the way along the port with waterfront commerce on one side and stores and taverns on the other. You decide to visit a tavern called "Sailor Byron's" After entering you survey the scene inside. It is a very cheerful place full of half drunken sailors and other inhabitants of the city. Some are completely legless and others moderately having a drink with friends. You walk up to the bar and take a seat on a rickety old wooden barstool. After making yourself comfortable you tap on the bar to aquire the attention of the barkeeper. He cheerfully makes his way over to you and asks for your drink. You order a small mug of mead. After he gives you your drink he starts to make small talk with you, about the weather and such, then enquires about where you are from. You tell him you have just moved into a small farm cottage outside of the city and have come down for the day to aquaint yourself with the place. You continue this conversation with him for a while learning a bit about the port city and other things. You finnish your drink and rummage around in your pack for a gold piece to pay for it, mistakenly while searching the Emerald amulet falls out onto the bar. Seeing what you have done you hastily scramble to put it back in your pack but in your extreme haste you knock it off the bar onto the floor. The entire crowd in the tavern becomes silent in awe as they crowd around you as you pick up the amulet. Nervous as to what may happen next you place it back in your pack and be ready for everything. Suddenly out of the silence, a voice speaks. "You have come from there. From the portals." The crowd parts as a small old man walks forward to meet you. You reply to him yes, and you ask how he knows this. He instead of an answer, asks another question. "Do you have the 1st script?" To your Astonishment you reply with a yes. The whole gathering inside the tavern gasps in both joy and astonishment. For the next 3 hours you sit in the tavern telling your story of how you were trapped in the portals, how you have ventured into the depths of the jungle world to recover the 1st script. And how you are determined to fight and succeed in returning to your home world. The old man then tells a story. Of how the people pay taxes and are robbed and pillaged by the forces of Chython. How the only way everyone can live is to make the most of the life they still have left. This comes as no surprise to you because you are aware of every ones cheerfulness in this city. And how this cheerfulness is transparent to a face of fear and worry. It is apparent to you that your presence has lifted a great deal of that fear from the people in the tavern. The old man explains further how this city of Floroghan is being Oppressed by Chython. He tells of a Warlock who resides on a far offshore island. Chython's head minion in this world. The old man also talks of a script guarded by this warlock. He is not sure but it is told in the tales of Taris that one day a man would come and lift the oppression of the city by the minion of Chython. You have the 1st script, you have the emerald Amulet and also the mysterious white gem. This person has to be you. It must be. You are foretold to succeed... A whole crew of 20 men now await you to sail you out to this island. The fact that you are here to fulfill the legend has prompted uncountable volunteers to your aid. And in this place word travels so fast you have nothing secret from anyone. A ship is awaiting your use on the northern ports, your crew of hardened seamen who have dedicated their services to you freely due to your apparent destiny and cause are now at your disposal. You retire in a nearby Inn for the next day while the necessary preparations are finished. Weapons, food and other items are prepared and stocked onto your ship ready for sailing. The Island you are told is very small, with a small palace on top of it. This is where the warlock lives. He awaits you there. he sees you coming. you set sail in the morning. There is something very curious about this Warlock though. The sail is hoisted high above your head as you set sail in the early morning whit your ship and crew ready to support you in your quest for the warlock. The waters around you are very calm and quiet. Almos t as if you are being protected. If this Warlock can see you coming, there would be obstacles. You are ever aware that there still may be. It is nearly night when you begin to notice a strange red luminance coming from the horizon to the starboard bow of your ship. As you sail closer, you begin to make out the likings of ethereal fire and spiritual presence of a dark nature present above a small atoll up ahead. This you surmise is your destination. Almost as quickly as you can decide what is happening the fire and luminance sweeps down over the island atoll and speeds along the water surface like a fast moving wave of hell fire. You dive for cover as your vessel is engulfed in a flaming blanket of strong squalls and hot flame. Just as quickly as it appeared, it dispersed behind you its job now done setting your vessel alight and damaging the ship to the point where you and what is left of your crew are forced to abandon ship. Mysteriously 2 lifeboats are intact. This adds to the curiousness of the situation. They are unmarked and undamaged. You have sustained a badly scalded right arm from the wave of hell fire. Removing the white stone gem from your pack you embrace it against your chest. The power of the stone heals your arm within seconds. Your 7 remaining crew look on in awe as your arm is now healed. They now truly believe you are the one spoken of in the legend and vow to press on. The island is no more than an hours rowing away... ========================================= Well Finally got part 5 completed. I am BACK on the MOD scene with a load of new releases and with Dark Worlds 5 released the series continues... Part 6 will be released very shortly as it is completed awaiting the story to be composed... Look forward. st3vor@live.com.au http://st3vor.live.com.au greetz go out to the modarchive Crew, and any residual TiS crew i used to hang with. To the Gang on #modarchive... keep cool. Hope y'all enjoyed DW5. ...A St3vor Production.
Instances
Source | Name | Folder |
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Modland | dark worlds 5.it | Impulsetracker/St3vor/ |
Modarchive | st3_dw5.it | IT/S/st3_dw5.it.zip |
Modarchive | st3_dw5.it | S/ST/st3_dw5.it.zip |
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11. | St3vor | 3 other modules | 165289 | ▶️ | 53%:
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Instruments
- Soft Piano
- Juno Low Strings
- Crash
- Classical Strings
- Choral Pad
- Timpani
- shaker
- Rimshot/Shaker
- Tamborine
- Closed Hi Hat
- Juno Strings High
- Heavy Kick
- Low Conga (Standard)
- Open Hi Conga (Standard)
- Low Bongo (Standard)
- Hi Bongo (Standard)
- Gong
- Snare
- Church Bell
- Open Hi Hat