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C O M P O S E D B Y :
M E T S Y S / S E t / I M M
T H E S A T E L L I T E E N T E R T A I N M E N T T E A M
T H E I N T E R N E T M U S I C M O N I T O R S
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Check our the Official Satellite Entertainment Team Home Page!
http://www.seteam.com/
Also don't forget to go to the IMM!
http://surf.to/the-imm/
I am open to all CONSTRUCTIVE critisism, ideas, suggestions, and so on...
So mail me at...
metsys@seteam.com
THE STORY:
After you slam against the metal floor of the tunnels below the city, you
stand in a frightful silence as the guard shines his light through the
drain where you fell. Your heart is pounding so loud that you fear that
the sound alone would be enough to give away your very presence.
You realize that you haven't been fed for days. But hunger was not what
concerned you now. After they have left, you try and get a bearing on
where you are now. You don't think it could have gotten any darker than
how it was outside.
You pull out a small lighter, which you used to burn an inmate's hand
earlier that week. The lighter doesn't help much, but at least you can
see a few feet in front of you. You look around for some markings to tell
you where you are, but it seems as if none of the markings want to help
you. All you have are enemies: The Prison, The City, and even The Sewers.
The only thing that has helped you so far is your luck and the darkness
that is covering the city. However, you know that both of these will
leave you soon. Your luck and time are almost gone.
You finally come across on helpful sign, which has been partially rubbed
out by time. The words "L.I.C. 5 MILES EAST" are the only comforting
words you've seen or heard all night. You assume the liquid you see below
is coming from the complex, so you gather enough strength to walk in that
direction.
You hear all of the activity above. The sirens, the shouting, and the
helicopters make you wonder how you are going to get out of this mess
alive. As you walk down these seamlessly never-ending tunnels, it gives
you enough time to plan how you will get out of the city. "All I have to
do is get to the Industrial Complex, and then hitch a ride in a
transport," you think to yourself. You still can't believe how scared you
feel. You can't stand it, but you must go on.
You then come across a dead end. There are no markings whatsoever here.
All you hear is a low rumble up above. You see a ladder reaching up the
side of the tunnel. You start to climb, thinking that after that much
walking that you must have walked 5 miles. You finally lodge it open, and
as you pull yourself up you emerge in the middle of the street.
THE STROY BEHIND THE SONG:
Well, it all started when I wrote the whole five part story of Laserium.
This is the second part in the series where our fugitive escapes, and
hides in the sewer system in an effort to get to the L.I.C. (Laserium
Industrial Complex). I wanted something that was slow, a bit depressing,
and freaky. I wanted to get the picture across as well as possible
through the music.
I then tryed to find some music that had the same feeling that I wanted to
create. The closest I found was the Half-Life soundtrack, so I used that
as a model. The first idea turned out to be nothing but sound effects and
a few chords... it was pleasing to the ears and had an original sound to
it, but I couldn't make a full length song out of it.
I then started another song that had some aspects from the original, but I
would use all the usuall elements of music that you would usually find
(lead, chords, bass, percussion). I started with a really cool drum beat,
then added the chords (it took me forever to find the right sample because
I didn't want it to be a string pad), and improvised a melody. The song
really started to take life after that point.
I did some new tricks in the song, as well as some old ones stolen from
"Ashen Skies" (like that stupid fade-in, fade-out with the cymble between
sections). This is another song that I composed without the aid of
CakeWalk. I'll try and use CakeWalk more often as a composition tool
(like what I did with "Ashen Skies" and "En Route"). Seeing the notes
right in front of you and using the MIDI keyboard instead of entering in
values to compose really makes a difference. No, I'm not going to be
converted to .MIDs, but composing using CakeWalk is much quicker.
I learned quite a bit composing this song, and hopefully the quality will
increase also. My plan is to release just one more song before I have to
go back to school again (oh goodness no, the summer is almost over).
SPECIAL THANKS:
Brad Smith for telling me to "compare yourself to the professionals and
not the amateures." For is guidence, professional expirience, and
suggestions.
Nightwalker for re-writing the storyline (to see the completed, fully
revised and edited versions of the storyline, go to www.seteam.com and see
Laserium's info page when it goes up).
All the people who actually like my music, and all my fans (HAHAHAHA...
<ackem>... sorry), the guys at SEt, the guys at the IMM, and all of our
regular web page visitors.
SAMPLE CREDITS:
The "Soundwave Sample Collection" CD by Chad Gould, "Incubuss" by Siren
from the Oracle Music Disk (probably the best tracked music ever made),
"Groovy Joint" by Virt, "Flow Moon" by Mellow-d, "Nocturnal Intruder",
"CDAGAME.S3M", "Flowers in the Abyss", and "Suburbia / High Hopes" by
Basehead, , my older songs, Sinistar Unleashed, and the rest by me (the
ones with the "*" by it). The ones with the "M" are modified.
This song didn't turn out as bad as I thought it would. Well, enjoy and
I'll be seeing ya next tune!
- Glen Moyes (Metsys)
metsys@seteam.com
metsys@bigfoot.com
ICQ: 20906082
August/8/1999
If you didn't get the quote in the sample area, watch The Fugitive.