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C O M P O S E D B Y :
M E T S Y S / S E t / I M M
S A T E L L I T E E N T E R T A I N M E N T T E A M
T H E I N T E R N E T M U S I C M O N I T O R S
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Check out the Official Satellite Entertainment Team Home Page!
http://www.seteam.com/
Also don't forget to go to the IMM!
http://surf.to/the-imm/
I am open to all CONSTRUCTIVE critisism, ideas, suggestions, and so on...
So mail me at...
metsys@seteam.com
THE STORY:
You've been kept prisoner for nearly three weeks now, just waiting for
your execution. You sit huddled in a corner waiting... just waiting...
Staring at the dark charcoal walls of your cell...
A sound at the door! Quickly you come to your feet and stand at its side.
A guard steps in. Quickly, form behind, you knock him away from the
door, and cover his face so that he can not make a sound... You feel as he
becomes limp, and you let him fall. Searching his body you find nothing
but a key card -- you take it and run.
A quick look around -- the guards have spotted you out side your cell.
With adrenaline saturatinog your blood, you spot the main doors and run...
You slam into the doors half expecting them to open for you, you try and
open them only to find that they are locked... "keycard" you think. Ha!
you unlock the door and dart outside.
Outside, search lights break the darkness as they scan over the darkened
earth. One hundred meters ahead you see a thirteen foot fence, with all
your might you rush for it. A beam of light catches you, you hear voices
and a siren whine. As the fence comes near, a feeling as if you could
just rip through the fence and escape washes over you. The sound of
guards loading their guns pierce through your mind above the sound of your
beating heart and rasping breath. You hit the fence and climb with a rate
like unto flight. The sound of gunfire and the razor wire ripping your
flesh doesn't register in your conscious mind. At the top of the fence,
you launch off with a powerful blast at your back, not sure if it was
fungire, or you body thrustion its self off to freedom.
You land to the ground, scrambling to get on your feet and continue your
run. At first you don't recognize the city as your own, many things have
changed in such short time. Strange you think... but you continue to run.
If your memory serves you well, your only hope is to hide in the Laserium
Industrial Complex about four miles southeast. You must make it before
sunrise otherwise you will not have a chance without the darkness... You
turn down a street and continue your run... You can hear sirens appraching
and the sound of a helicopter breaking the air.
You dart down a dark alley. You hear sirens screaming in your direction.
They are getting closer! You stop and quickly look around for an escape:
one of the sewer duct's grating has been broken and is just big enough for
you to fit through. Searchlights begin splilling through the sky, one
begins its path down the alley. You hear footsteps ony yards away!
Finally you slip through and plunge into the tunnels below, just before
the guards spot you.
THE STORY BEHIND THE SONG:
I first got the idea of Laserium after my first game of laser tag (great
source of inspiration at the time). At first it was just going to be a
techno tune that I was going to make as a video game track, but only about
2 months ago did I decide to have a story and artwork to go with it (to
see the artwork go to our web page). I wrote the story first, and then
wrote the song to fit the story. My goal for all of my songs was to have
each song have a story, and a peice of artwork to go with it. Why just
have music alone when you can put so much more crap in with it!
The story behind this song is centered around a fugitive in the futuristic
city of Laserium (it is called that because of the enourmous amounts of
lights the city has). When writing the story I wanted to make it very
intense, but yet have breaks every once in a while. This song is centered
around that idea of having intense drum tracks, and have sections of the
song were you have slow pads and quiet melodies.
The greatist thing I learned from this song is tracking a decent drum
beat. This song has the best percussion out of all the songs I've done
so far. Even though most of them are drum loops, I still learned a
bit more about offsetting loops to make different drum beats (see patterns
11 - 14). I also learned some more sneaky tricks like using the volume
column for panning positions (a feature I didn't know about till now).
This is also the first song that I actually just sat down and worked on.
I used no previous ideas, and no deadlines. I just sat down and composed.
I tryed to get a song done a month, but I guess a month and a half is not
bad.
Anyway, this was a fun song... I enjoyed tracking it.
SPECIAL THANKS:
Lonestar / SEt: For re-writting the storyline.
After Life / SEt: For his artistic talent in aiding me with the Laserium
Artwork (check out our web page for more news on that).
Laserline / SEt: For making me change the name.
... and everyone else who bugged the heck out of me to finish this piece.
SAMPLE CREDITS:
Oh gosh, this is going to be a long list, since there are not very many
new instruments, and just about everything is ripped.
"Hypnotic Vampire" by Heatseeker, the "Soundwave Sample Collection CD" by
Chad Gould, songs from "The Unreal Game Soundtrack" by Michel van den Bos
and Alexander Brandon (my hero), "Mechanism Eight", "Isotoxin", "Eden",
and "Paranoid Android" by Necros (duhh). "Dance of the Dead" by Chromatic
Dragon, "Tranquility" by Leviathan, "Late Shift" by The Zapper! (my
favourite song in MC6), "Shades of Night IV: Sea at Dawn" by Basehead, and
the rest by me (that whimpy snare) and The Fugitive.
GREETS:
Virt (great music, cool guy, and for whipping my butt at that 2 hour
compo... the same one I got DQed in for using external samples :) ),
Basehead (hey, thanks for that gregorian chant lesson), all the guys on
SEt, everyone on #trax, and all the members of the IMM... umm, I guess
that just about covers it. Oh, almost forgot, big hello to all the guys
at Straylight Productions.
Okay, time to work on the rest of the songs for Laserium. Until then,
have a great summer (and if you live in California, and hot one).
- Glen Moyes (Metsys)
metsys@seteam.com
metsys@bigfoot.com
ICQ: 20906082
June/22/1999