"Blind Impulse" by pinion


Format:
Impulse Tracker 2.05 IT 2.00
Size:
27973 bytes
BPM:
122
Speed:
6
Channels:
14
Song Length:
24
Samples:
16
Instruments:
11
Patterns:
15
Tracks:
1
Track length:
210
SHA1:
e138a15dd8c259fc23b6052c3d3b078612e740b1
MD5:
834f7677e771aae7075bdb2f7824a269


Comment

                         .... ... .. .        ..
                  .. . . ... ........ .. . . .. .  ....
                  ....... ... ........... .............
                  .... ...... ... ... ......... .. ...
                   ... .......... ... .................
                   ... ...... ... ... ... ............
                    ...... ...... ....... ......... ....
                    ....tn!... ... .......... . ... ...
                   . ...... .  ... ..   .... ..........
                     ...     H ...   l    .    i  ....
                       p         ..        u     d
                  .......................................
                  .           "Blind Impulse"           .
                  .......................................
                  .    A 20k chiptune by pinion / pH    .
                  .                                     .
                  . ................................... .
                  .  - Sequenced with the incredible -  .
                  .        Impulse Tracker v2.05        .
                  . ................................... .
                  .                                     .
                  .                                     .
                  .......................................

                  I guess  you could say that this song is
                  an  experiment in  envelopes.   I wanted
                  to see what kind of things could be done
                  using  nothing but less than 1k  samples
                  and IT's instruments.
                  I generated a couple of the samples with
                  CoolEdit  and  some  others   are   just
                  random  files  that I  found  on  my HD.

                  .......................................
                  Contacting me:
                  email: pinion@netcom.com
                  web:   www.acid.org/~pinion
                  snail: Ryan Hunt  10555 La Rosa Cir.
                          Fountain Valley, CA 92708
                  phone: (714) 962-1880
                  .......................................

                          Thanks for listening!

                        (c) ACiD Productions 1996
                           All Rights Reserved


       !!! Keep Scrolling down for Impulse Tracker techniques !!!


















 --------------------------------------------------------------------------
                     -- Impulse Tracker by Example --
                             -- by pinion --
 --------------------------------------------------------------------------


 - New Note Actions: (pattern #2) 
        I  used the  NNA 'S74' so that I  could  do my echos  all in one
        channel.  Although  not  a  critical  function  I find it  a bit
        less  asthetically  pleasing having echos displaced all over the
        pattern. 'S74' causes the current note (the one it's used on) to
        continue playing when  a new sample is started.


 - Volume column panning: (pattern #2)
        I wanted  the chime to pan from  left to right, but  I'd already
        used up  the effect column.  By pressing the "`" (key under ESC)
        when the cursor is over the volume column you can toggle between
        volume panning mode.  Values range from 00-64, just like vol.

        
 - Panning slide: (pattern #2)
        After the chime is done  sounding there is a time frame where it
        is  ringing out.  I wanted  it  to  do a smooth pan  back to the
        left panning position, so I opted to use the 'Pxx' command for a
        smooth panning slide.  Values of 'P0x' pan to the left, and 'Px0'
        pan to the right.


 - Channel volume slide: (pattern #4)
        The command  'Mxx' (range of 0-40 hex) sets  the channel volume.
        This  command  comes in  handy when volume slides  or vol column
        settings  are either impossible  or too time consuming.  In this
        example  it may  not have been nessecary, but  I wasn't  sure of
        how a volume column slide would effect the volume envelope.
        To achieve the numeric gradient I  manually entered the starting
        effects value and the ending effects value, selected  the entire
        region by holding down SHIFT and  using the arrow keys, and then
        pressed 'CTRL-X'.  Viola!


 - Note Delay trill effect: (pattern #9, ch #9+10)
        This  is a simple trick for trills when you don't want to change
        the  speed of  the song.  First, on  one channel you  enter your
        first note.  Then in the  next channel,  same  row, enter   your
        second  note, but in  the effects column enter in the note delay
        command, 'SDx'.
        I find that 'SD3'  usuallu works well,  unless  you are  using a
        weird groove template.  It takes  some experimenting  to get the
        volumes just right.


 - Global Volume Fade Out: (pattern #12)
        Now, with Impulse Tracker, instead of manually fading out all of
        your tracks, or even setting the global volume ('Vxx') manually,
        you can just fill a channel with the 'WF1' command (or any value
        you see fit.)


 - Volume Envelope Echo: (F4- inst #1)
        All I  did here was design the  vol-envelope of this sample in a
        way  that it  would  have an  echo  effect.  I saved  myself the
        trouble of having to use up more channels for simple echo.


 - Chip Explosion: (F4 - inst #9)
        This is a novel  way to create a sort of explosion without using
        tons of  sample space.  I  generated  some white noise with Cool-
        Edit, loaded  the  sample  into IT, amplified  it by about 300X,
        gave it a sharp rise and fall in the vol-envelope, and then used
        the pitch envelope (that I never thought I'd find a use for!) to
        cause it to drop pitch.  I used the  sample as a  sort of cymbal
        as well (see pattern #7 for use.)


 - Panning/Volume Swing: (F4 - inst #7)
        Nothing sounds worse than a overly  mechanical HiHat!  Adjusting
        the Volume Swing up on this  instrument will cause its volume to
        be randomized within certain limits (depending  on the value the
        vol  swing  is set to.)  Panning  swing does the  same only  for
        panning (duh!)  I wanted the HiHat to be shot around at a fairly
        random panning position, so that it wouldn't sound too stagnant.



      *****************************************************************
      * I hope at leat a few of these ideas are helpful to you in the *
      * creation of your music.  If you have any comments please feel *
      * free to email me: pinion@netcom.com                           *
      *                                                               *
      *   -pinion / pH                                                *
      *****************************************************************

Instances

Source Name Folder
Modland blind impulse.it Impulsetracker/Pinion/

Links

Samples

# Name Used in Size
1. Overdirven bass 1 other modules 1000 ▶️
2. snare (wnoise) 1 other modules 1025 ▶️
3. hihat (wnoise) 1 other modules 525 ▶️
4. BAR.GIF 1 other modules 320 ▶️
5. low pass chip 3 other modules 60 ▶️
6. sine wave looped 8 other modules 198 ▶️
7. tri-wave 22 other modules 69 ▶️
8.
9.
10.
11.
12.
13.
14.
15.
16.

Instruments

  1. chip synth (short/echo)
  2. chip synth (swell)
  3. sine bass (sus)
  4. sine bass (short)
  5. Kick
  6. Snare
  7. HiHat
  8. Chime
  9. Cymbal/explosion
  10. Lead: Flute-ish
  11. Lead: Synth

Similar sample set

Created by Fred / The Gang | @modsamplemaster