Track arranged into several versions based on console soundchip
specifications
Pos 0 - SNES SPC700
Pos 3 - Mega Drive/Genesis SN76489/YM2612 with a dual PCM driver?
(presume the 2 PCM percussions played at the same time are a single sample
in data)
Pos 7 - NES 2A03
Pos 12 Hex C - Master System SN74689
The Master System track had to be raised in pitch and key to account for
the soundchip's limitations at lower notes
Conga samples from ramjac on Freesound
Bongo samples from Satoration
CC-BY http://creativecommons.org/licenses/by/3.0/
Cowbell samples from Sassaby on Freesound
Guiro samples from dfeltch on Freesound
Piano sample from Upright Piano KW sound bank found at
http://freepats.zenvoid.org/Piano/acoustic-grand-piano.html
Guiro samples from dfeltch on Freesound
Trumpet and flute samples from Samulis on Freesound
CC0 http://creativecommons.org/publicdomain/zero/1.0/
Bass sample in SPC700 track is from KIArchive
Pulse and triangle waves generated by myself in OpenMPT sample editor
NES noise sample generated in FamiTracker, tweaked in OpenMPT sample editor
Master System/Genesis noise and Genesis FM samples generated in Deflemask
from self-made FM patches, rendered in Fusion emulator, tweaked in OpenMPT
sample editor
NES DPCM percussion processed by importing mixed audio chunks into NES DPCM
sampling function in FamiTracker and exporting the DPCM back to linear PCM.
Samples processed into SNES format using C700 VST plugin.
Percussion samples for Genesis track were downsampled to 6990Hz,
attenutated by 50%, converted to 8-bit, upsampled without interpolation to
52000Hz, and downsampled with linear interpolation to 44100Hz.
Recommended playback audio settings
SPC700 track: 32000Hz stereo, cubic or better interpolation
Other tracks: > or = 44100Hz