Fish and Chips


Format:
Digital Symphony
Size:
108720 bytes
BPM:
125
Speed:
6
Channels:
4
Song Length:
31
Samples:
63
Patterns:
31
Tracks:
9
Track length:
63
SHA1:
6cf70fff48be6198d90d8c361d5274cdaae5ee9d
MD5:
0da1f76e47c8c9d9aa97f136151bd05e


Comment

: : FISH AND CHIPS : :

Written by Martin Bazley on 22/6/2007.

How about this for a break from tradition?  I tried to use
only simple sounds like sine-waves in here (although I'd be
the first to admit I didn't entirely succeed in that
objective...) to get that genuine Amiga 'chip' genre feel
(oh, and apologies for the pun).

This time the music is very short (by my standards) and I've
actually set it up to loop, which is something I normally
try to avoid at all costs.  My reasoning?  I have future
plans for the possible inclusion of this piece in a
computer game.

Stats: 23 (&17) positions, equivalent to 2 minutes and 27.2
seconds of real-time music.  42 separate patterns and 16
samples, all contributing to an uncompressed 102 KB file.

My email address is at martin@bazley.freeuk.com.

Thanks for listening.

Instances

Source Name Folder
Modland fish_and_chips.dsym Digital Symphony/Martin Bazley/

Links

Samples

# Name Used in Size
1. LoopBass 11648 ▶️
2. SineLow 5266 ▶️
3. SineHigh 5162 ▶️
4. SineBipLow 1348 ▶️
5. SineBipHigh 714 ▶️
6. SineDown 4484 ▶️
7. AcidBassShort 426 ▶️
8. SynthTom 3000 ▶️
9. HiHatOpen 7358 ▶️
10. HiHatClosed 1182 ▶️
11. RobotBuzz 4352 ▶️
12. BubbleUp 7638 ▶️
13. Bubble 1 other modules 10318 ▶️
14. RevBubble 10318 ▶️
15. CompEffect 9022 ▶️
16. RevCompEffect 9022 ▶️
17.
18.
19.
20.
21.
22.
23.
24.
25.
26.
27.
28.
29.
30.
31.
32.
33.
34.
35.
36.
37.
38.
39.
40.
41.
42.
43.
44.
45.
46.
47.
48.
49.
50.
51.
52.
53.
54.
55.
56.
57.
58.
59.
60.
61.
62.
63.
Created by Fred / The Gang | @modsamplemaster