 
zelda 2: Title
- Format:
- Impulse Tracker 2.14v5 S3M
- Size:
- 46374 bytes
- BPM:
- 145
- Speed:
- 4
- Channels:
- 5
- Song Length:
- 31
- Samples:
- 54
- Patterns:
- 30
- Tracks:
- 1
- Track length:
- 150
- SHA1:
- 5e887e2c86d09067be3d4abfbb1183f63c45884d
- MD5:
- 3d39129f1c7dbe9a5fad7bcc8b14ccc6
Instances
| Name | Folder | Archive | Source | 
|---|---|---|---|
| skyline_-_zelda_2_-_title.s3m | S3M/S | skyline_-_zelda_2_-_title.s3m.zip | Modarchive | 
Links
Samples
| # | Name | Used in | Size | ||
|---|---|---|---|---|---|
| 1. | Square Wave - 87% Duty | 142 other modules | 101 | ▶️ | |
| 2. | Square Wave - 75% Duty | 128 other modules | 101 | ▶️ | |
| 3. | Square Wave - 52% Duty | 143 other modules | 87 | ▶️ | |
| 4. | Square Wave - 25% Duty | 105 other modules | 101 | ▶️ | |
| 5. | Triangle Wave | 46 other modules | 31 | ▶️ | |
| 6. | Noise | 42 other modules | 13320 | ▶️ | |
| 7. | CONTHAT.WAV | 84 other modules | 765 | ▶️ | |
| 8. | NESKICK.WAV | 80 other modules | 1853 | ▶️ | |
| 9. | CVSNARE.WAV | 31 other modules | 5891 | ▶️ | |
| 10. | |||||
| 11. | |||||
| 12. | |||||
| 13. | |||||
| 14. | |||||
| 15. | |||||
| 16. | the new title in our z2 | ||||
| 17. | "project" would have | ||||
| 18. | cutscenes showing link | ||||
| 19. | walking in different | ||||
| 20. | places and talking to | ||||
| 21. | lots of people, while | ||||
| 22. | in the corners of the | ||||
| 23. | screen the staff names | ||||
| 24. | would show up... | ||||
| 25. | |||||
| 26. | patterns 1-3: | ||||
| 27. | the game logo/title shows | ||||
| 28. | |||||
| 29. | patterns 4-9: | ||||
| 30. | basic story scrolls past | ||||
| 31. | |||||
| 32. | patterns 10-20: | ||||
| 33. | link goes places | ||||
| 34. | and talks to | ||||
| 35. | townsfolk. (credits too) | ||||
| 36. | |||||
| 37. | patterns 21-22: | ||||
| 38. | link walks into a temple | ||||
| 39. | and recieves a request | ||||
| 40. | from a fragment of the | ||||
| 41. | triforce, asking for help | ||||
| 42. | (or the gods speaking | ||||
| 43. | through the triforce) | ||||
| 44. | |||||
| 45. | patterns 23-28: | ||||
| 46. | link sets out on his | ||||
| 47. | quest and this time it | ||||
| 48. | shows cutscenes of him | ||||
| 49. | walking in the overworld | ||||
| 50. | and getting in battles. | ||||
| 51. | perhaps with bosses? | ||||
| 52. | |||||
| 53. | |||||
| 54. | -skyline | 
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