Dark Worlds: Part 6


Format:
ModPlug Tracker 1.16 IT 2.14
Size:
3376495 bytes
BPM:
110
Speed:
6
Channels:
24
Song Length:
42
Samples:
56
Instruments:
39
Patterns:
41
Tracks:
1
Track length:
984
SHA1:
490f337d1fb47115717ce28c089a4b0590f03e20
MD5:
2065824d618fa6f91fa9a45b6fe0215b


Comment

A St3vor Production...

Dark Worlds: Part 6
The Warlock of SIlent Straight
==============================

Your arms are very tired as you pull
 up on the shore of the island. You
 hop out with one of your crew and pull
 your boat ashore. As your crew members
 disembark and collect their things, you
look around. What a beautiful place this
 is. Trees, birds, the waters around the
 Island are crystal clear and teeming with
 fish of incredible decorations and colours.
 Almost definitely a deception this must
 be, as you think back to the previous
 evening during the passage across the
straight. Where your ship was destroyed
and over half your crew annihilated.  You
 and your men walk up the beach and into
 the tropical jungle and come across a small
 clearing. You decide to rest as your arms
 need revitalizing and you are very tired.
As one of your men remains on guard you lie
 down on the grassy sand to rest and you ponder
 over certain things... Things that don't make
sense... Like how this island is inhabited
 by an evil Wizard, like how if this warlock
 being evil has allowed you to come here after
 easily proving he could destroy you, and
 as to how such an evil person lives in such
a beautiful place.  After an hour or so you
feel revitalized and ready to continue...
  Your men are ever ready.   You lead your
men along a track like road leading off through
 the jungle away from the clearing. Along the
 track is dense jungle, full of life. Adding
more to your confusion of the situation is the
lack of any type of dangerous animal amongst
all the fauna life here.  After an hour or so
of travel you begin to notice the peak of a
temple above the canopy of trees ahead of you.
You warn your men to be ready for anything...  as
 you emerge from the density of jungle the
Temple begins to become clearer in view. You
and your men emerge fully from the jungle and
 are standing before a brilliant temple of
amazing design, almost like a royal kingdom.
 A moat of crystal clear water, all kinds of
animals living in harmony...  Is this a deception?
Or does the information about your destiny in
this world come from a forked tongue? But then
you remember the happenings of last night...  You
decide to throw caution to the wind somewhat and
 approach the temple with your men from the front.
It is beautiful... Surely not an icon of evil?
 But suddenly you sense danger. You freeze as
demonic chanting whispers around you... It becomes
clear as this feeling of danger intermittently
disappears and reappears...  There is conflict here.
You and your men storm through the temple doors
 to emerge into a vast chamber liken to that
of a throneroom. Inside this room are 2 characters.
 They are identical to each other. They are
 fighting. As you and your men stand watch,
 the magnificent room changes motif from brilliant
 decorations, to that liken to a torture house
 or dungeon and back again just as fast. You
are watching a battle of good versus Evil.
You surmise that there is nothing physically
 you can do here. But a quick thought passed
 through your mind, and before you could even
 agree to it you had the emerald amulet out of
 your pack and threw it towards what appeared
 to be the non evil wizard...  He grabs it,
holds it up high while still chanting and
 sorcering to counter attacks from his evil
counterpart, and amongst the frey he chants
loudly a few words... The emerald amulet releases
 a loud squeal together with a blinding green
 light which causes you and your men to fall
over and cover your eyes...  all of a sudden the
world around you becomes silent, you open your
 eyes to see what has happened...  The motif of
the room is a magnificent throne room, the sense
of evil and danger you were feeling  has
vanished and you feel unnaturally secure...
 The character you threw the amulet to stands
 alone in the center of the room... You stand up
and face him. He looks towards you and smiles.
 He walks over to you, drops to his knees and
starts crying and moaning in gratitude...

You have helped end a battle that has raged on
in this world for the past 17 000 years. You are
 astonished that that is how long the fight
between these 2 sorcerers has continued... The
 evil presence of Chython has been lifted from
this world. The warlock decides to bestow upon you
 many things to help you in your quest. He restored
 your armour and weapons to full repair, he heals all
your wounds, upgrades your flexibility and physical
strength... You gratefully thank him for these things,
 and tell him of your predicament. He tells you of the 2
 remaining worlds for you to pass through. One of
these worlds holds the final script you are looking
 for. You learn of its name. The Eethorimon script.
 Once combined with the Daeliss Script you will have
the power to destroy Chython. And the emerald amulet...
This will strike the winning blow. The remaining 2
 worlds will test your strength and courage to the
 fullest extent. No one has gotten this far in the
journey before. You have freed this world from
Chython, your men have helped you through here and it
 is now time for them to return home. You thank them
immensely and as the warlock whisks them from this place
 back to their homes in Floraghan you wonder whether or
 not you will get home again. There is much to do.
The warlock tells you that the remaining 2 worlds are in
 the alterworld regions themselves! The equivalent of
 hell and worse. Not exactly filling you with confidence,
but you want home so badly you don't care.  The warlock
 is still weak from his long battle, and is unable to
 help you further except to transport you back to the
 7 portals. You bid him farewell and thankyou for
 his help and before you know it,  You are standing
 in the eerie silence of the portals...

 The same evil feel, the same 7 gateways, the same
 statue in the center...
  The gateway at the end of the courtyard
is still sealed, There are 2 more that can be opened.
 Before plunging through you hear the same evil voice..
  "You have come far, but this is where you will falter.
 This will be your place of rest. You cannot defeat my
 power." You do you best to ignore this evil taunting as
 you jump through the next gate into an unknown region
of the alterworld.

 Your journey will not be getting any easier...

=========================================================

Ok we have PART 6 released!!!   YaY!!!  Dont think things
will be getting any easier for our hero, In the next adventure
we will see enough evil and terror to last a lifetime! And you
will not be dissapointed!
Stay tuned...


st3vor@live.com.au
http://st3vor.live.com.au

Greetz go out to the #Modarchive gang
To Libris, Dragonblood and Acidsoul
in particular... and to you for listening and
following along with the story. Please email me your
thoughts and comments on this project as I love
recieving fan mails :)

Stay tuned for the following from St3vor:

 Dark Worlds 7: The Darkrock Chambers
 Dark Worlds 8: The Alterworld Shrine


... A St3vor Production.

Instances

Source Name Folder
Modland dark worlds 6.it Impulsetracker/St3vor/
Modarchive st3_dw6.it IT/S/st3_dw6.it.zip
Modarchive st3_dw6.it S/ST/st3_dw6.it.zip

Links

Samples

# Name Used in Size
1. No name 306779 ▶️
2. Tinkle Bell 230 ▶️
3. No name 488437 ▶️
4. No name 196743 ▶️
5. No name 125007 ▶️
6. No name 184898 ▶️
7.
8. No name 177381 ▶️
9. No name 110396 ▶️
10. No name 123314 ▶️
11. No name 39 other modules 47209 ▶️
12.
13. Fantasia 1 other modules 3196 ▶️
14. Timpani 1 other modules 6769 ▶️
15.
16. Acoustic Bs. 1 other modules 8241 ▶️
17.
18. No name 4839 ▶️
19. ARP_83A 52540 ▶️
20. No name 11797 ▶️
21. Slow Strings 8 other modules 11420 ▶️
22. Slow Strings 2 other modules 7548 ▶️
23.
24. No name 30932 ▶️
25.
26. No name 1 other modules 98436 ▶️
27. Plucked Harp C4 109515 ▶️
28. Vibraphone A3 33964 ▶️
29. .IT 20208 ▶️
30. No name 12 other modules 31957 ▶️
31.
32.
33.
34. Low Strings C2 1 other modules 92233 ▶️
35. Standard 3 other modules 1342 ▶️
36. No name 165289 ▶️
37. No name 194844 ▶️
38. Plucked Harp C5 86797 ▶️
39. Vibraphone A4 32834 ▶️
40. Low Strings F2 1 other modules 85451 ▶️
41. Low Strings A#2 1 other modules 107563 ▶️
42. Low Strings D#3 9 other modules 108169 ▶️
43. Low Strings G#3 9 other modules 95924 ▶️
44. Standard 2281 ▶️
45. No name 2 other modules 118638 ▶️
46.
47. Tremolo Str 8 other modules 11420 ▶️
48.
49.
50. Standard 3 other modules 2787 ▶️
51. Standard 3 other modules 2787 ▶️
52.
53.
54.
55.
56.

Instruments

  1. shpad
  2. Tinkle Bell
  3. juno02pad
  4. tb303bass01
  5. tb303bass02
  6. tb303bass15
  7. Fantasia
  8. tb303bass30
  9. C2
  10. C3
  11. Gong
  12. Slow Strings
  13. Timpani
  14. Acoustic Bs.
  15. DR55HAT
  16. 028
  17. 030
  18. 047
  19. C7
  20. Harp
  21. Xylophone
  22. tamb
  23. 055
  24. Harp2
  25. good low
  26. Juno Strings High
  27. 11-lo
  28. BIG1
  29. Tremolo Str
  30. Hi Bongo (Standard)
  31. Low Bongo (Standard)
  32. Open Hi Conga (Standard)
  33. Low Conga (Standard)

Similar sample set

Created by Fred / The Gang | @modsamplemaster